I have always loved 16bit games aesthetic (oh, good old times...). Despite this, I never tried to do pixel art; I suppose I focused on working in other styles. Now I'm developing a retro style game which mixes adventure, exploration, platforms and puzzles, so I thought pixel graphics were a must. I find this way of working very interesting and complex. Sometimes making a clear parallax while you're trying to keep an homogeneous aesthetic is a bit difficult and challenging.